The largest user-generated virtual economy exists in Second Life (Linden Lab, 2003), which saw $567 million (£355 million) worth of in-game transactions take place in 2009.
2011
The largest user-generated virtual economy exists in Second Life (Linden Lab, 2003), which saw $567 million (£355 million) worth of in-game transactions take place in 2009.
2011